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Lost Garden

URLs from lostgarden.com:

URL: http://lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html URL: http://lostgarden.com/2006/10/what-are-game-mechanics.html URL: http://lostgarden.com/2008/03/translation-game.html URL: http://lostgarden.com/ URL: http://lostgarden.com/2008/05/improving-bug-triage-with-user-pain.html URL: http://lostgarden.com URL: http://lostgarden.com/2008/02/play-with-your-peas-game-prototyping.html URL: http://lostgarden.com/2009/03/dancs-miraculously-flexible-game.html URL: http://lostgarden.com/2009/03/what-is-your-game-design-style.html
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URL: http://lostgarden.com/2009/07/flash-love-letter-2009-part-1.html
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URL: http://lostgarden.com/2009/08/flash-love-letter-2009-part-2.html URL: http://lostgarden.com/Mixing_Games_and_Applications.pdf

Tweets about lostgarden.com

  • Building a princess saving app: building learning and fun into applications | Lostgarden
  • loot drop tables
  • @KarsteinRE I hope you've read all of then :)
  • Best practices for loot drop tables. by @danctheduck #gamedesign
  • RT @shandiin: Fantastic article on the planning and risk of indie games: How Game Forms are Shaped by their Environment
  • Fantastic article on the planning and risk of indie games: How Game Forms are Shaped by their Environment
  • RT @ImpetusGames: Refine loot drops in your game with Loot Drop Tables. #gamedesign #indiedev
  • Refine loot drops in your game with Loot Drop Tables. #gamedesign #indiedev
  • RT @binarynonsense: Interesting read: "Loot Drop Tables" #gamedev #gamedesign
  • Interesting read: "Loot Drop Tables" #gamedev #gamedesign
  • Refine game random e.g. loot drop: repetitions, sampling with/out replace & more by @danctheduck #gamedesign
  • @jannesiera @john_axon Some bits:
  • "[a] fantasy that somehow new players will get hooked on one game and then transfer over to consuming other games."
  • To all those dreaming of game development as a career. Average career in the industry is 5 years:
  • "Loot Drop Tables"
  • Seems a reasonable postulation, especially where there's no downtime after a sprint
  • @IndoorHeroes did I ever point you to this blog?:
  • "Loot Drop Tables"
  • @dualhammers @IceWaterGames I just sent out an invite to the group! Mind readers. Email me: danc | lostgarden com. Just bring a prototype.
  • Nice little piece on Loot Tables. Going to steal a couple of ideas...
  • @BuckRuckman
  • RT @highscorebuddy: Loot and Random drops : best practices #gamedev
  • RT : Loot and Random drops : best practices #gamedev
  • Loot and Random drops : best practices #gamedev
  • RT @danctheduck: New Lost Garden post: Best practices for loot drop tables.
  • I know I should keep away from work related stuff during holidays but that is some nice piece of article over there.
  • I know I should keep away from work related stuff during holidays but that is some nice piece of article over there.
  • New Lost Garden post: Best practices for loot drop tables.
  • How @danctheduck does loot tables. like: "Resist being dogmatic about randomness." <-- I am completely dogmatic.
  • Let this post be a reminder that @danctheduck has written a lot of great game design posts:
  • Read about the science behind loot tables from Realm of the Mad God designer Dan Cook
  • Loot Drop Tables
  • 이런저런 루트 드랍 테이블 방법론 - 다니엘 쿡
  • RT @javilop: Good article: Loot Drop Tables #indiegames #gamedesign
  • Really intriguing post on designing effective randomness into games:
  • Good article: Loot Drop Tables #indiegames #gamedesign
  • One of the most thorough and fascinating UX articles I've read in awhile. Video game exp design. Via @SamuelHulick
  • .@AnthonyCReyes Check this out! -- RT: .@SamuelHulick … So many video game principles to apply to web UI/UX
  • @dylanw Suggest she follow @danctheduck 's Lost Garden and find if @spryfox has an opening in a few years?
  • RT @adamwtelfer: My favorite article written by @danctheduck Rate of Mastery & tightening & loosening features:
  • My favorite article written by @danctheduck Rate of Mastery & tightening & loosening features:
  • Great insight here on competitive differences/results in w/ friends and w/ strangers by @danctheduck
  • Interesting article about how people respond to winning and losing in competitive vs "friendly" games
  • RT @danctheduck: . @Readmore I think I first ran across the 'stranger play' concept researching testosterone in competitive play:
  • . @Readmore I think I first ran across the 'stranger play' concept researching testosterone in competitive play:
  • @danctheduck I went to Google what that was and found your article - That's next level twitter promotion, well played
  • RT @NicolasG_B: @MarceloCareaga I'm sending this awesome satirical blog note to anyone reposting the South Park bit:
  • .@NicolasG_B @danctheduck That is AWESOME!!
  • @MarceloCareaga I'm sending this awesome satirical blog note to anyone reposting the South Park bit: CC @danctheduck
  • @casarock Die Grafiken von Lostgarden kennst du sicher bereits auch schon, oder?